Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | M | |||||||||
Flag | 0x80 | |||||||||
Damage | 30 | 36 | 8 | |||||||
Stun | None | |||||||||
EXAttacker | None | |||||||||
EXDefender | 5 | 6 | 3 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 4 | |||||||||
HitFreezeDefender | 4 | |||||||||
MainRecoveryDuration | 16 | 20 | 18 | 22 | 15 | |||||
KnockdownDuration | 20 | 22 | 20 | |||||||
KnockBack | 0.4 | 0.6 | 0.3 | 0.6 | 0.25 | |||||
FallSpeed | 0.5 | |||||||||
JuggleStart | 1 | |||||||||
DamageScalingGroup | None |