Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | H | 187 | 300 | H | ||||||
Flag | Specific Script Crush Counter | White Damage 0x80 | ||||||||
Damage | 80 | 96 | 20 | |||||||
Stun | 120 | 144 | None | |||||||
EXAttacker | None | |||||||||
EXDefender | 20 | 24 | 10 | |||||||
VGauge | 80 | 120 | 40 | |||||||
VTimer | None | |||||||||
HitFreezeAttacker | 13 | 20 | 13 | |||||||
HitFreezeDefender | 13 | 20 | 13 | |||||||
MainRecoveryDuration | 18 | 12 | 30 | 20 | ||||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.72 | 1.2 | 0.5 | 1.0 | 0.72 | |||||
FallSpeed | 0.45 | 0.35 | 0.45 | 0.9 | 0.4 | |||||
JuggleStart | 2 | 1 | ||||||||
DamageScalingGroup | None |