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Flag2: ['0x2', '0x8', '0x100', '0x200']
Flag2: ['0x40000']ActiveOnStates: ['A']
CantHit: ['Cross-Up']Group: 0ProximityNormalUnknown6: ['0x8']
CantHit: ['Cross-Up']Effect: 200Flag: ['Armor Break', '0x4', '0x80']Group: 0Standard🤜JugInc: 1JugLim: 12NormalNumberOfHits: 1Strength: 100Unknown6: ['0x8'] CantHit: ['Cross-Up']Effect: 201Flag: ['Armor Break', '0x4', '0x80']Group: 1Standard🤜JugInc: 1JugLim: 12NormalNumberOfHits: 1Strength: 100Unknown6: ['0x8'] Group: 0High🤜, ★InactiveOnStates: ['A']
Group: 0Mid🤜, ★InactiveOnStates: ['A']
Group: 0Low🤜, ★InactiveOnStates: ['A']
Group: 0Mid🖐InactiveOnStates: ['A']
Group: 0Low🤜, ★InactiveOnStates: ['A']
Group: 0Low🤜, ★InactiveOnStates: ['A']
ActiveOnStates: ['A']
Condition: On HitActivateStates: ['A']
Change Execution SpeedDark: YesOpponentSpeed: 0%OpponentTicks: 0SelfSpeed: 100%SelfTicks: 82TotalFrames: 82
Amount: 0.06Mode: SetTarget: Horizontal Speed
Amount: 0Mode: SetTarget: Horizontal Speed
Unknown (0, 66)0, 0, 4, 50, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
Unknown (0, 66)1, 0, 4, 40, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
Unknown (0, 66)2, 0, 4, 48, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
Unknown (3, 1004)0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
Unknown (0, 76)1, 50, 40, 40, 200, 300, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
Unknown (0, 77)2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0