Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | H | |||||||||
Flag | ||||||||||
Damage | 30 | 36 | 5 | |||||||
Stun | 30 | 36 | None | |||||||
EXAttacker | 10 | 12 | 5 | |||||||
EXDefender | 6 | 8 | 3 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 8 | 4 | ||||||||
HitFreezeDefender | 8 | 4 | ||||||||
MainRecoveryDuration | 16 | 18 | 20 | 18 | ||||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.2 | 0.4 | 0.2 | 0.4 | 0.3 | |||||
FallSpeed | 0.5 | 0.6 | 0.5 | 0.6 | 0.5 | |||||
JuggleStart | 1 | 0 | ||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x8'] | ['0x4'] | ||||||||
Index18_HI | ['0x4'] | None |