| Hit | Counter Hit | Guard | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
| Type | Hit | Blow | Hit | Blow | Guard | |||||
| Script | H | |||||||||
| Flag | 0x200 | 0x200 | 0x80 | |||||||
| Damage | 80 | 96 | 20 | |||||||
| Stun | 50 | 60 | None | |||||||
| EXAttacker | None | |||||||||
| EXDefender | 12 | 15 | 6 | |||||||
| VGauge | None | |||||||||
| VTimer | None | |||||||||
| HitFreezeAttacker | 15 | |||||||||
| HitFreezeDefender | 15 | |||||||||
| MainRecoveryDuration | 20 | 22 | 22 | 12 | ||||||
| KnockdownDuration | 20 | |||||||||
| KnockBack | 0.3 | 1.2 | 0.3 | 1.2 | 0.3 | |||||
| FallSpeed | 0.5 | 0.4 | 0.5 | 0.4 | 0.5 | |||||
| JuggleStart | 2 | 1 | 2 | 1 | 0 | |||||
| DamageScalingGroup | None | |||||||||
| FuzzyEffect | ['0x1', '0x2', '0x4', '0x8'] | |||||||||
| Index18_HI | ['0x4'] | None | ||||||||