BoxShiftY

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X

Y

#843 - VT1_VS2_SPIKE_H

Hide Unknowns
Total Frames
48
Flags
['Air']
SlideVX
0.15
SlideVY
0.1
SlideAX
0.15
SlideAY
0.02

Unknowns

ReturnToOriginalPosition
['0x1', '0x2', '0x4', '0x8']
Status
Air, Counter Hit, No Corner Correction, 0x1000000
Air, No Corner Correction, 0x1000000
Hitboxes
CantHit: ['Cross-Up']Group: 255ProximityNormalUnknown6: ['0x8']
CantHit: ['Cross-Up']Effect: 80Flag: ['0x80']Group: 0Standard🤜JugInc: 1JugLim: 0NormalNumberOfHits: 1Strength: 80Unknown6: ['0x8']
Hurtboxes
Group: 0Low🖐
Group: 0Air🤜, ★
Group: 0High🤜, ★
Group: 0Air🖐
Group: 0Mid🤜, ★
Group: 0Low🤜
Group: 0Low🤜, ★
Group: 0Air🤜, ★
Group: 0Mid🖐
Group: 0Air🖐
Group: 0Low🤜
Group: 0Air🤜, ★
Pushboxes
AutoCancels
Condition: On HitScript: #846 - V_REVERSAL_HITScriptTime: 18
Condition: On ButtonAction: Release TwoButtons: ['HP']ActivateStates: ['A']
Condition: On ButtonScript: SelfScriptTime: 17Unknown2: 1Action: Release TwoButtons: ['HP']
Condition: AlwaysScript: #878 - VT1_VS2_SPIKE_H_HOLDUnknown2: 26Unknown3: 165InactiveOnStates: ['A']
Condition: On LandingScript: #833 - VS2_LAND_SPIKE
Commands
Gauge ControlGauge: StunIncrement: -200Target: Self
Spawn ProjectileScript: #55 - VS2_H_VT1_HOLDXShift: 0.8YShift: 1.2InactiveOnStates: ['A']
Change Execution SpeedDark: YesOpponentSpeed: 12%OpponentTicks: 2SelfSpeed: 12%SelfTicks: 2TotalFrames: 10
Spawn ProjectileScript: #46 - VS2_H_VT1XShift: 0.8YShift: 1.2ActiveOnStates: ['A']
Forces
Amount: 0.037Mode: SetTarget: Vertical Speed
Amount: -0.005Mode: SetTarget: Horizontal Speed
Amount: -0.009Mode: SetTarget: Vertical Acceleration
Amount: -0.015Mode: SetTarget: Horizontal Speed