Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | No Effect | Blow | No Effect | Blow | Guard | |||||
Script | None | H | None | H | ||||||
Flag | Don't Kill 0x200 | 0x80 | ||||||||
Damage | 50 | 60 | 13 | |||||||
Stun | None | |||||||||
EXAttacker | 40 | 48 | 20 | |||||||
EXDefender | 24 | 29 | 12 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | None | 14 | ||||||||
HitFreezeDefender | None | 14 | ||||||||
MainRecoveryDuration | 18 | 20 | 13 | |||||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.3 | 0.8 | 0.3 | 0.8 | 0.3 | |||||
FallSpeed | 0.5 | |||||||||
JuggleStart | 1 | 0 | ||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | None | ['0x2', '0x4', '0x8'] | ||||||||
Index18_HI | ['0x4'] | None |