Counter Hit
0x1000
CantHit: ['Cross-Up']Group: 0ProximityNormalUnknown6: ['0x8']
Effect: 2Flag: ['0x80']Group: 0Standard🤜JugInc: 1JugLim: 1NormalNumberOfHits: 1Strength: 30Unknown11: ['0x1', '0x4']Unknown6: ['0x8'] Group: 0Mid🤜, ★InactiveOnStates: ['E']
Group: 0Low🖐
Group: 0Mid🤜ActiveOnStates: ['E']
Group: 0Mid🤜, ★InactiveOnStates: ['E']
Group: 0Low🖐
Group: 0Mid🤜, ★InactiveOnStates: ['E']
Group: 0Mid🤜ActiveOnStates: ['E']
Group: 0Low🖐
Group: 0Mid🤜ActiveOnStates: ['E']
Group: 0Mid🤜, ★
Group: 0Mid🤜, ★
Group: 0Low🖐
Group: 0High🤜, ★
Group: 0High🤜, ★
Group: 0Mid🤜, ★
Group: 0Low🤜, ★
Group: 0Mid🖐
Group: 0Mid🤜, ★
CancelList: 26Buffer on Hit, Buffer on Block
CancelList: 26Execute
CancelList: 29Buffer on Hit, Buffer on Block
CancelList: 29Execute
CancelList: 32Buffer on Hit, Buffer on Block
CancelList: 32Execute
CancelList: 39Buffer on Hit, Buffer on Block
CancelList: 39Execute
Condition: If Resource?Resource: 1ActivateStates: ['E']
Gauge ControlGauge: V-TriggerIncrement: -1000Target: SelfActiveOnStates: ['E']