Crouch, Counter Hit
Crouch
CantHit: ['Cross-Up']Group: 0ProximityNormalUnknown6: ['0x8']
CantHit: ['Cross-Up']Effect: 28Flag: ['0x80']Group: 1Standard🤜JugInc: 1JugLim: 1NormalNumberOfHits: 1Strength: 40Unknown11: ['0x1', '0x8']Unknown6: ['0x8'] CantHit: ['Cross-Up']Effect: 28Flag: ['0x80']Group: 1Standard🤜JugInc: 1JugLim: 0NormalNumberOfHits: 1Strength: 40Unknown11: ['0x1', '0x8']Unknown6: ['0x8'] Group: 0Crouch🤜, ★InactiveOnStates: ['E']
Group: 0Crouch🤜, ★InactiveOnStates: ['E']
Group: 0Crouch🖐InactiveOnStates: ['E']
Group: 0Crouch🤜, ★InactiveOnStates: ['E']
Group: 0Crouch🤜, ★InactiveOnStates: ['E']
Group: 0Crouch🖐InactiveOnStates: ['E']
Group: 0Crouch🤜, ★InactiveOnStates: ['E']
Group: 0Crouch🤜, ★InactiveOnStates: ['E']
Group: 0Crouch🤜, ★InactiveOnStates: ['E']
Group: 0Crouch🖐
Group: 0Low🤜, ★InactiveOnStates: ['E']
Group: 0Crouch🤜ActiveOnStates: ['E']
Group: 0Crouch🤜ActiveOnStates: ['E']
Group: 0Low🖐ActiveOnStates: ['E']
Group: 0Crouch🤜ActiveOnStates: ['E']
Group: 0Crouch🤜ActiveOnStates: ['E']
Group: 0Crouch🤜, ★
Group: 0Low🖐ActiveOnStates: ['E']
Group: 0Crouch🤜, ★
Group: 0Crouch🤜ActiveOnStates: ['E']
Group: 0Crouch🖐
Group: 0Crouch🤜ActiveOnStates: ['E']
Group: 0Crouch🤜, ★
Group: 0Crouch🤜ActiveOnStates: ['E']
Group: 0Crouch🤜, ★
Group: 0Low🤜ActiveOnStates: ['E']
Group: 0Crouch🖐
Group: 0Low🤜, ★
Group: 0Crouch🤜, ★
Group: 0Crouch🤜, ★
Group: 0Crouch🖐
CancelList: 26Buffer on Hit, Buffer on Block
CancelList: 26Execute
CancelList: 29Buffer on Hit, Buffer on Block
CancelList: 29Execute
CancelList: 32Buffer on Hit, Buffer on Block
CancelList: 32Execute
Condition: If Resource?Resource: 1ActivateStates: ['E']
Gauge ControlGauge: V-TriggerIncrement: -1000Target: SelfActiveOnStates: ['E']