Crouch, Counter Hit
Auto-Correct
Crouch
CantHit: ['Cross-Up']Group: 0ProximityLowUnknown6: ['0x8']
CantHit: ['Cross-Up']Effect: 30Group: 0Standard🤜JugInc: 1JugLim: 1LowNumberOfHits: 1Strength: 20Unknown6: ['0x8'] Group: 0Crouch🤜, ★InactiveOnStates: ['E']
Group: 0Crouch🤜, ★InactiveOnStates: ['E']
Group: 0Crouch🖐InactiveOnStates: ['E']
Group: 0Low🤜, ★InactiveOnStates: ['E']
Group: 0Crouch🤜ActiveOnStates: ['E']
Group: 0Crouch🤜ActiveOnStates: ['E']
Group: 0Low🖐ActiveOnStates: ['E']
Group: 0Low🤜ActiveOnStates: ['E']
Group: 0Crouch🤜, ★
Group: 0Crouch🤜, ★
Group: 0Crouch🖐
Group: 0Low🤜, ★
InactiveOnStates: ['A', 'B']
InactiveOnStates: ['A', 'B']
ActiveOnStates: ['A']InactiveOnStates: ['C']
ActiveOnStates: ['B']
ActiveOnStates: ['C']
CancelList: 26Buffer on Hit, Buffer on Block
CancelList: 26Execute
CancelList: 29Buffer on Hit, Buffer on Block
CancelList: 29Execute
CancelList: 32Buffer on Hit, Buffer on Block
CancelList: 32Execute
CancelList: 81Buffer Always
CancelList: 34Buffer on Hit, Buffer on Block, Buffer on Whiff
CancelList: 34Execute
CancelList: 81Execute
Condition: If Resource?Resource: 1ActivateStates: ['E']
Condition: On HitActivateStates: ['A']
Condition: On BlockActivateStates: ['B']
Condition: On HitActivateStates: ['C']
Gauge ControlGauge: V-TriggerIncrement: -1000Target: SelfActiveOnStates: ['E']