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Y

#615 - 2LK

Hide Unknowns
Total Frames
30
Without Interruption
13
Recovery Starts At
6
Flags
['Starts Crouched', 'Ends Crouched']

Unknowns

ReturnToOriginalPosition
['0x1', '0x2', '0x4']
Status
Crouch, Counter Hit
Auto-Correct
Crouch
Hitboxes
CantHit: ['Cross-Up']Group: 0ProximityLowUnknown6: ['0x8']
CantHit: ['Cross-Up']Effect: 30Group: 0Standard🤜JugInc: 1JugLim: 1LowNumberOfHits: 1Strength: 20Unknown6: ['0x8']
Hurtboxes
Group: 0Crouch🤜, ★InactiveOnStates: ['E']
Group: 0Crouch🤜, ★InactiveOnStates: ['E']
Group: 0Crouch🖐InactiveOnStates: ['E']
Group: 0Low🤜, ★InactiveOnStates: ['E']
Group: 0Crouch🤜ActiveOnStates: ['E']
Group: 0Crouch🤜ActiveOnStates: ['E']
Group: 0Low🖐ActiveOnStates: ['E']
Group: 0Low🤜ActiveOnStates: ['E']
Group: 0Crouch🤜, ★
Group: 0Crouch🤜, ★
Group: 0Crouch🖐
Group: 0Low🤜, ★
Pushboxes
InactiveOnStates: ['A', 'B']
InactiveOnStates: ['A', 'B']
ActiveOnStates: ['A']InactiveOnStates: ['C']
ActiveOnStates: ['B']
ActiveOnStates: ['C']
Cancels
CancelList: 26Buffer on Hit, Buffer on Block
CancelList: 26Execute
CancelList: 29Buffer on Hit, Buffer on Block
CancelList: 29Execute
CancelList: 32Buffer on Hit, Buffer on Block
CancelList: 32Execute
CancelList: 81Buffer Always
CancelList: 34Buffer on Hit, Buffer on Block, Buffer on Whiff
CancelList: 34Execute
CancelList: 81Execute
AutoCancels
Condition: If Resource?Resource: 1ActivateStates: ['E']
Condition: On HitActivateStates: ['A']
Condition: On BlockActivateStates: ['B']
Condition: On HitActivateStates: ['C']
Commands
Gauge ControlGauge: V-TriggerIncrement: -1000Target: SelfActiveOnStates: ['E']