| Hit | Counter Hit | Guard | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
| Type | Blow | Guard | ||||||||
| Script | H | |||||||||
| Flag | 0x80 | |||||||||
| Damage | 30 | 36 | 8 | |||||||
| Stun | 20 | 24 | None | |||||||
| EXAttacker | 5 | 6 | 3 | |||||||
| EXDefender | 3 | 4 | 2 | |||||||
| VGauge | None | |||||||||
| VTimer | None | |||||||||
| HitFreezeAttacker | 6 | 12 | ||||||||
| HitFreezeDefender | 6 | 12 | ||||||||
| MainRecoveryDuration | 14 | 13 | 14 | 13 | 17 | |||||
| KnockdownDuration | 20 | |||||||||
| KnockBack | -2.8 | -2.6 | -2.8 | -2.6 | 0.5 | |||||
| FallSpeed | 0.8 | 0.3 | 0.8 | 0.3 | 0.5 | |||||
| JuggleStart | 1 | 0 | ||||||||
| DamageScalingGroup | None | |||||||||
| FuzzyEffect | ['0x2', '0x4'] | ['0x4', '0x8'] | ||||||||