Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Blow | Guard | ||||||||
Script | H | |||||||||
Flag | 0x80 | |||||||||
Damage | 30 | 36 | 8 | |||||||
Stun | 20 | 24 | None | |||||||
EXAttacker | 5 | 6 | 3 | |||||||
EXDefender | 3 | 4 | 2 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 6 | 12 | ||||||||
HitFreezeDefender | 6 | 12 | ||||||||
MainRecoveryDuration | 14 | 13 | 14 | 13 | 17 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | -2.8 | -2.6 | -2.8 | -2.6 | 0.5 | |||||
FallSpeed | 0.8 | 0.3 | 0.8 | 0.3 | 0.5 | |||||
JuggleStart | 1 | 0 | ||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x2', '0x4'] | ['0x4', '0x8'] |