| Hit | Counter Hit | Guard | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
| Type | Hit | Blow | Hit | Blow | Guard | |||||
| Script | H | |||||||||
| Flag | White Damage 0x80 | |||||||||
| Damage | 10 | 12 | 3 | |||||||
| Stun | 20 | 24 | None | |||||||
| EXAttacker | None | |||||||||
| EXDefender | 3 | 4 | 2 | |||||||
| VGauge | 10 | 12 | 5 | |||||||
| VTimer | None | |||||||||
| HitFreezeAttacker | 3 | 12 | ||||||||
| HitFreezeDefender | 3 | 12 | ||||||||
| MainRecoveryDuration | 14 | 16 | 14 | 12 | ||||||
| KnockdownDuration | 20 | |||||||||
| KnockBack | 0.5 | 0.6 | 0.5 | 0.6 | 0.4 | |||||
| FallSpeed | 0.5 | 0.3 | 0.5 | 0.3 | 0.5 | |||||
| JuggleStart | 1 | |||||||||
| DamageScalingGroup | None | |||||||||
| FuzzyEffect | ['0x1', '0x2'] | ['0x4', '0x8'] | ||||||||