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#20 - FIRE_SHOT_V_A_L

Hide Unknowns
Total Frames
61
Recovery Starts At
61

Unknowns

ReturnToOriginalPosition
['0x1', '0x2', '0x4', '0x40']
unk13
64
Unknown12
825
Unknown13
813
Unknown14
806
Unknown18
1.0
Unknown19
21
Status
0x80000
Hitboxes
CantHit: ['Cross-Up']Group: 0ProximityNormalUnknown6: ['0x8']
CantHit: ['Cross-Up']Effect: 13Group: 0StandardJugInc: 0JugLim: 6NormalNumberOfHits: 1Strength: 80Unknown6: ['0x8']
CantHit: ['Cross-Up']Effect: 14Group: 1StandardJugInc: 3JugLim: 6NormalNumberOfHits: 1Strength: 80Unknown6: ['0x8']
CantHit: ['Cross-Up']Effect: 13Group: 0StandardJugInc: 0JugLim: 6NormalNumberOfHits: 1Strength: 80Unknown6: ['0x8']
CantHit: ['Cross-Up']Effect: 14Group: 1StandardJugInc: 3JugLim: 6NormalNumberOfHits: 1Strength: 80Unknown6: ['0x8']
Hurtboxes
ArmorCount: 1ArmorEffect: ['Unknown!?']ArmorPriority: 0ArmorStun: 0Group: 0Low🤜Type: Armor
AutoCancels
Condition: On Projectile Presence?Script: #39 - FIRE_SHOT_V_KICKUnknown2: 4
Condition: On Projectile Presence?Script: #39 - FIRE_SHOT_V_KICKUnknown2: 4
Condition: On Projectile Presence?Script: #39 - FIRE_SHOT_V_KICKUnknown2: 4
Condition: On Specific HitHitboxId: 0ActivateStates: ['A']
Condition: On Specific HitHitboxCount: 0ActivateStates: ['A']
Condition: AlwaysScript: #23 - FIRE_SHOT_V_B_LInactiveOnStates: ['A']
Condition: AlwaysScript: #24 - FIRE_SHOT_V_B_L_HITActiveOnStates: ['A']
Forces
Amount: 0.025Mode: SetTarget: Horizontal Speed
Amount: 0.1Mode: SetTarget: Vertical Speed
Amount: -0.004Mode: SetTarget: Vertical Acceleration