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#37 - FIRE_SHOT_EX_KICK

Hide Unknowns
Total Frames
51
Recovery Starts At
52

Unknowns

ReturnToOriginalPosition
['0x1', '0x2', '0x4', '0x10', '0x40']
unk9
3
unk13
64
Unknown12
800
Unknown13
813
Unknown14
806
Unknown18
1.0
Unknown19
21
Hitboxes
CantHit: ['Cross-Up']Group: 0ProximityNormalUnknown6: ['0x8']
CantHit: ['Cross-Up']Effect: 6Group: 0StandardJugInc: 0JugLim: 7NormalNumberOfHits: 1Strength: 80Unknown6: ['0x8']
CantHit: ['Cross-Up']Effect: 8Group: 1StandardJugInc: 3JugLim: 7NormalNumberOfHits: 1Strength: 80Unknown6: ['0x8']
Commands
Spawn ProjectileScript: #10 - FIRE_SHOT_EX_B_MXShift: 0YShift: 0InactiveOnStates: ['A']
Spawn ProjectileScript: #11 - FIRE_SHOT_EX_B_M_HITXShift: 0YShift: 0ActiveOnStates: ['A']
Forces
Amount: 0.16Mode: SetTarget: Horizontal Speed
Amount: 0.015Mode: SetTarget: Vertical Speed
Amount: -0.005Mode: SetTarget: Vertical Acceleration