| Hit | Counter Hit | Guard | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
| Type | Hit | Blow | Hit | Blow | Guard | |||||
| Script | H | 325 | H | |||||||
| Flag | Specific Script | White Damage 0x80 | ||||||||
| Damage | 30 | 36 | 8 | |||||||
| Stun | 60 | 72 | None | |||||||
| EXAttacker | 5 | 6 | 3 | |||||||
| EXDefender | 3 | 4 | 2 | |||||||
| VGauge | None | |||||||||
| VTimer | None | |||||||||
| HitFreezeAttacker | 10 | 12 | 10 | 12 | 10 | |||||
| HitFreezeDefender | 12 | |||||||||
| MainRecoveryDuration | 23 | 12 | 25 | 12 | 20 | |||||
| KnockdownDuration | 20 | |||||||||
| KnockBack | 0.8 | 1.0 | 0.8 | 1.0 | 0.6 | |||||
| FallSpeed | 0.5 | 0.4 | 0.5 | 0.4 | 0.5 | |||||
| JuggleStart | 1 | |||||||||
| DamageScalingGroup | None | |||||||||
| FuzzyEffect | ['0x4', '0x8'] | |||||||||