Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Blow | Guard | ||||||||
Script | H | |||||||||
Flag | 0x80 | |||||||||
Damage | 40 | 48 | 10 | |||||||
Stun | 50 | 60 | None | |||||||
EXAttacker | 20 | 24 | 10 | |||||||
EXDefender | 12 | 15 | 6 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 4 | 12 | ||||||||
HitFreezeDefender | 4 | 12 | ||||||||
MainRecoveryDuration | 21 | 14 | 21 | 14 | 11 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.1 | 0.05 | 0.1 | 0.05 | 0.35 | |||||
FallSpeed | 0.7 | 0.6 | 0.7 | 0.6 | 0.05 | |||||
JuggleStart | 1 | 0 | ||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x4'] | ['0x4', '0x8'] |