| Hit | Counter Hit | Guard | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
| Type | Blow | Guard | ||||||||
| Script | 292 | H | ||||||||
| Flag | Specific Script | 0x80 | ||||||||
| Damage | 70 | 84 | 18 | |||||||
| Stun | 50 | 60 | None | |||||||
| EXAttacker | 20 | 24 | 10 | |||||||
| EXDefender | 12 | 15 | 6 | |||||||
| VGauge | None | |||||||||
| VTimer | None | |||||||||
| HitFreezeAttacker | 8 | 10 | ||||||||
| HitFreezeDefender | 8 | 10 | ||||||||
| MainRecoveryDuration | 24 | 20 | 24 | 20 | 18 | |||||
| KnockdownDuration | 20 | |||||||||
| KnockBack | 0.9 | 1.0 | 0.9 | 1.0 | 0.8 | |||||
| FallSpeed | 1.7 | 1.1 | 1.7 | 1.1 | 0.5 | |||||
| JuggleStart | 1 | |||||||||
| DamageScalingGroup | None | |||||||||
| FuzzyEffect | ['0x8'] | ['0x2', '0x8'] | ||||||||