| Hit | Counter Hit | Guard | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
| Type | Blow | Guard | ||||||||
| Script | 297 | H | ||||||||
| Flag | Specific Script | 0x80 | ||||||||
| Damage | 40 | 48 | 10 | |||||||
| Stun | 150 | 180 | None | |||||||
| EXAttacker | None | |||||||||
| EXDefender | 6 | 8 | 3 | |||||||
| VGauge | None | |||||||||
| VTimer | None | |||||||||
| HitFreezeAttacker | 15 | 12 | ||||||||
| HitFreezeDefender | 15 | 12 | ||||||||
| MainRecoveryDuration | 6 | 8 | 6 | 8 | 23 | |||||
| KnockdownDuration | 20 | |||||||||
| KnockBack | 1.2 | 1.0 | 1.2 | 1.0 | 0.5 | |||||
| FallSpeed | -3.0 | -2.0 | -3.0 | -2.0 | 0.5 | |||||
| JuggleStart | 1 | |||||||||
| DamageScalingGroup | None | |||||||||
| FuzzyEffect | None | ['0x4', '0x8'] | ||||||||