| Hit | Counter Hit | Guard | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
| Type | Blow | Guard | ||||||||
| Script | 297 | H | ||||||||
| Flag | Specific Script | White Damage 0x80 | ||||||||
| Damage | 90 | 108 | 23 | |||||||
| Stun | 120 | 144 | None | |||||||
| EXAttacker | None | |||||||||
| EXDefender | 12 | 15 | 6 | |||||||
| VGauge | 80 | 96 | 40 | |||||||
| VTimer | None | |||||||||
| HitFreezeAttacker | 12 | |||||||||
| HitFreezeDefender | 12 | |||||||||
| MainRecoveryDuration | 6 | 8 | 6 | 8 | 14 | |||||
| KnockdownDuration | 20 | |||||||||
| KnockBack | 1.2 | 1.0 | 1.2 | 1.0 | 0.9 | |||||
| FallSpeed | -3.0 | -2.0 | -3.0 | -2.0 | 0.5 | |||||
| JuggleStart | 1 | 0 | 1 | |||||||
| DamageScalingGroup | None | |||||||||
| FuzzyEffect | ['0x4', '0x8'] | |||||||||