Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | M | H | M | H | ||||||
Flag | ||||||||||
Damage | 40 | 48 | 7 | |||||||
Stun | 60 | 72 | None | |||||||
EXAttacker | None | |||||||||
EXDefender | 6 | 8 | 3 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 8 | |||||||||
HitFreezeDefender | 8 | |||||||||
MainRecoveryDuration | 16 | 35 | 18 | 35 | 14 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.5 | 0.6 | 0.5 | 0.6 | 0.3 | |||||
FallSpeed | 0.5 | 1.0 | 0.5 | 1.0 | 0.5 | |||||
JuggleStart | 3 | 1 | ||||||||
DamageScalingGroup | None |