Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | H | |||||||||
Flag | Screenshake | 0x80 Screenshake | ||||||||
Damage | 80 | 96 | 20 | |||||||
Stun | 120 | 144 | None | |||||||
EXAttacker | 40 | 48 | 20 | |||||||
EXDefender | 24 | 29 | 12 | |||||||
VGauge | 70 | 84 | 35 | |||||||
VTimer | None | |||||||||
HitFreezeAttacker | 12 | |||||||||
HitFreezeDefender | 13 | |||||||||
MainRecoveryDuration | 22 | 19 | 24 | 19 | 18 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 1.0 | 1.3 | 1.0 | 1.3 | 0.5 | |||||
FallSpeed | 0.5 | |||||||||
JuggleStart | 2 | 0 | ||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x1', '0x4', '0x8'] |