Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | H | M | ||||||||
Flag | ||||||||||
Damage | 30 | 36 | 5 | |||||||
Stun | None | |||||||||
EXAttacker | 10 | 12 | 5 | |||||||
EXDefender | 6 | 8 | 3 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 2 | |||||||||
HitFreezeDefender | 2 | |||||||||
MainRecoveryDuration | 20 | 16 | 22 | 16 | 20 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.3 | 0.6 | 0.3 | 0.6 | 0.3 | |||||
FallSpeed | 0.5 | 0.3 | 0.5 | 0.3 | 0.5 | |||||
JuggleStart | 0 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x2'] |