Counter Hit
CantHit: ['Cross-Up']Group: 0ProximityNormalUnknown11: ['0x20']Unknown6: ['0x8']
Effect: 190Flag: ['0x80']Group: 0Standard🤜JugInc: 1JugLim: 2NormalNumberOfHits: 1Strength: 70Unknown11: ['0x1']Unknown6: ['0x8']InactiveOnStates: ['A'] Effect: 191Flag: ['0x80']Group: 0Standard🤜JugInc: 1JugLim: 2NormalNumberOfHits: 1Strength: 70Unknown11: ['0x1']Unknown6: ['0x8']ActiveOnStates: ['A'] Group: 0High🤜, ★
Group: 0Low🤜, ★
Group: 0Mid🤜, ★
Group: 0Mid🖐
Group: 0High🤜, ★
Group: 0Mid🤜, ★
Group: 0Low🤜, ★
ArmorCount: 1ArmorEffect: ['None']ArmorPriority: 100ArmorStun: 0Group: 0Insensitivity: ['Air']Low🖐Type: ArmorUnknown12: 0Unknown7: 260
Group: 0Mid🤜, ★
Group: 0Low🤜, ★
Group: 1High🤜, ★
Group: 1Low🤜, ★
Group: 1Mid🤜, ★
Group: 1Mid🖐
Group: 1Mid🤜, ★
Group: 1Mid🤜, ★
Group: 1Low🤜, ★
Group: 1Mid🤜, ★
Group: 1Low🤜, ★
CancelList: 95Buffer on Hit, Buffer on Block
CancelList: 95Execute
Condition: On Unknown 11Params: [0, 0, 0, 0]ActivateStates: ['H']
Condition: On Unknown 11Params: [1, 0, 0, 0]ActivateStates: ['G']
Condition: On ArmorActivateStates: ['A']
Condition: On HitScript: #806 - VS2_HITScriptTime: 1InactiveOnStates: ['A'] SlowdownOpponentSpeed: 33%OpponentTicks: 9Replace: NoSelfSpeed: 33%SelfTicks: 9TotalFrames: 26ShadeTransitionFrames: 255ActiveOnStates: ['A']
SlowdownOpponentSpeed: 5%OpponentTicks: 2Replace: YesSelfSpeed: 5%SelfTicks: 2TotalFrames: 22ShadeTransitionFrames: 255ActiveOnStates: ['A']
Unknown (0, 0)1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0ActiveOnStates: ['A']
Unknown (0, 75)0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0ActiveOnStates: ['A']