Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | No Effect | Blow | Hit | Blow | Guard | |||||
Script | None | M | H | M | ||||||
Flag | Specific Script Hard Knockdown | Hard Knockdown | ||||||||
Damage | 60 | 72 | 15 | |||||||
Stun | None | |||||||||
EXAttacker | None | |||||||||
EXDefender | None | |||||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | None | 10 | ||||||||
HitFreezeDefender | None | 10 | ||||||||
MainRecoveryDuration | 0 | 16 | 40 | 16 | 22 | |||||
KnockdownDuration | 65 | 20 | ||||||||
KnockBack | 0.0 | 0.6 | 0.5 | 0.6 | 0.45 | |||||
FallSpeed | 0.0 | 0.3 | 0.5 | 0.3 | 0.5 | |||||
JuggleStart | 1 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | None | ['0x2', '0x8'] | ||||||||
Index18_HI | ['0x8'] | None |