Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Guard | ||||||||
Script | 270 | 271 | 270 | M | 270 | 271 | 270 | M | ||
Flag | Specific Script Hard Knockdown | Specific Script Hard Knockdown | Hard Knockdown White Damage 0x80 | |||||||
Damage | 30 | 36 | 8 | |||||||
Stun | 50 | 60 | None | |||||||
EXAttacker | 15 | 18 | 8 | |||||||
EXDefender | 9 | 11 | 5 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 12 | |||||||||
HitFreezeDefender | 12 | |||||||||
MainRecoveryDuration | 20 | 22 | 15 | |||||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.5 | 0.6 | 0.5 | 0.6 | 0.45 | |||||
FallSpeed | 0.5 | |||||||||
JuggleStart | 1 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x4', '0x8'] | |||||||||
Index18_HI | ['0x2'] | None |