| Hit | Counter Hit | Guard | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
| Type | Hit | Blow | Hit | Blow | Guard | |||||
| Script | H | M | H | M | L | |||||
| Flag | ||||||||||
| Damage | 20 | 24 | 5 | |||||||
| Stun | 20 | 24 | None | |||||||
| EXAttacker | 20 | 24 | 10 | |||||||
| EXDefender | 12 | 15 | 6 | |||||||
| VGauge | None | |||||||||
| VTimer | None | |||||||||
| HitFreezeAttacker | 8 | |||||||||
| HitFreezeDefender | 8 | |||||||||
| MainRecoveryDuration | 25 | 15 | 27 | 15 | 17 | |||||
| KnockdownDuration | 20 | |||||||||
| KnockBack | 0.45 | 1.0 | 0.45 | 1.0 | 0.25 | |||||
| FallSpeed | 0.6 | 0.3 | 0.5 | 0.4 | 0.1 | |||||
| JuggleStart | 1 | |||||||||
| DamageScalingGroup | None | |||||||||
| FuzzyEffect | ['0x8'] | |||||||||