Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | H | M | H | M | L | |||||
Flag | ||||||||||
Damage | 20 | 24 | 5 | |||||||
Stun | 20 | 24 | None | |||||||
EXAttacker | 20 | 24 | 10 | |||||||
EXDefender | 12 | 15 | 6 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 8 | |||||||||
HitFreezeDefender | 8 | |||||||||
MainRecoveryDuration | 17 | 20 | 19 | 20 | 17 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.35 | 0.8 | 0.35 | 0.8 | 0.25 | |||||
FallSpeed | 0.6 | 0.5 | 0.1 | |||||||
JuggleStart | 1 | 0 | 1 | 0 | 1 | |||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x8'] |