Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Blow | OTG | No Effect | |||||||
Script | 307 | H | None | |||||||
Flag | Specific Script 0x4 No Back Recovery | Specific Script 0x4 Hard Knockdown | Specific Script Hard Knockdown 0x80 | |||||||
Damage | 120 | 144 | 30 | |||||||
Stun | 170 | 204 | None | |||||||
EXAttacker | 80 | 60 | 40 | |||||||
EXDefender | 48 | 30 | 24 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 12 | None | ||||||||
HitFreezeDefender | 12 | None | ||||||||
MainRecoveryDuration | 24 | 40 | 0 | |||||||
KnockdownDuration | 20 | 0 | ||||||||
KnockBack | 1.6 | 0.0 | ||||||||
FallSpeed | 0.5 | 0.0 | ||||||||
JuggleStart | 0 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x4', '0x8'] | None |