Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | No Effect | OTG | No Effect | |||||||
Script | None | H | None | |||||||
Flag | Specific Script 0x4 No Back Recovery | Specific Script 0x4 Hard Knockdown | Specific Script Hard Knockdown 0x80 | |||||||
Damage | 20 | 130 | 5 | |||||||
Stun | 75 | 120 | None | |||||||
EXAttacker | None | 60 | None | |||||||
EXDefender | None | 30 | None | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | None | |||||||||
HitFreezeDefender | None | |||||||||
MainRecoveryDuration | 40 | 0 | ||||||||
KnockdownDuration | 20 | 0 | ||||||||
KnockBack | 0.0 | |||||||||
FallSpeed | 0.0 | |||||||||
JuggleStart | 0 | |||||||||
DamageScalingGroup | None | |||||||||
Index18_HI | None | ['0x1'] |