Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | H | M | H | M | ||||||
Flag | ||||||||||
Damage | 40 | 48 | 7 | |||||||
Stun | 70 | 84 | None | |||||||
EXAttacker | 20 | 24 | 10 | |||||||
EXDefender | 10 | 12 | 5 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 8 | |||||||||
HitFreezeDefender | 8 | |||||||||
MainRecoveryDuration | 20 | 27 | 22 | 27 | 10 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | -0.8 | -1.0 | -0.8 | -1.0 | -0.5 | |||||
FallSpeed | 0.5 | 1.4 | 0.5 | 1.4 | 0.1 | |||||
JuggleStart | 1 | 0 | 1 | 0 | 1 | |||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x8'] |