Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | M | H | ||||||||
Flag | ||||||||||
Damage | 20 | 24 | 4 | |||||||
Stun | None | |||||||||
EXAttacker | None | |||||||||
EXDefender | 7 | 9 | 4 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | None | 12 | ||||||||
HitFreezeDefender | 2 | 12 | ||||||||
MainRecoveryDuration | 5 | 20 | 5 | 20 | 18 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.0 | 1.1 | 0.0 | 1.1 | 0.4 | |||||
FallSpeed | 0.0 | 0.5 | 0.0 | 0.5 | ||||||
JuggleStart | 1 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | None | ['0x4', '0x8'] |