Crouch, Counter Hit, 0x100
Auto-Correct
Crouch, 0x100
CantHit: ['Cross-Up']Group: 0ProximityNormalUnknown6: ['0x8']
Effect: 25Group: 0Standard🤜JugInc: 1JugLim: 0NormalNumberOfHits: 1Strength: 20Unknown6: ['0x8'] Group: 0Crouch🤜, ★
Group: 0Crouch🤜, ★
Group: 0Crouch🖐
Group: 0Low🤜, ★
Group: 0Low🤜, ★
Group: 0Low🤜, ★
InactiveOnStates: ['A', 'B', 'C']
InactiveOnStates: ['A', 'B', 'C']
ActiveOnStates: ['A']InactiveOnStates: ['C']
ActiveOnStates: ['B']
ActiveOnStates: ['C']
CancelList: 32Buffer on Hit, Buffer on Block
CancelList: 32Execute
CancelList: 75Buffer on Hit, Buffer on Block
CancelList: 75Execute
CancelList: 76Buffer on Hit, Buffer on Block
CancelList: 76Execute
Condition: On HitActivateStates: ['A']
Condition: On BlockActivateStates: ['B']
Condition: On HitActivateStates: ['C']
Unknown (0, 81)0, 39, 76, -32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
Unknown (0, 0)1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
Unknown (0, 83)0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0