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#893 - BULLET_L_START

Hide Unknowns
Total Frames
20
Recovery Starts At
10

Unknowns

ReturnToOriginalPosition
['0x1', '0x2', '0x4']
Status
Counter Hit
Hitboxes
CantHit: ['Cross-Up']Effect: 118Group: 0Projectile CancelNormalUnknown6: ['0x8']
CantHit: ['Cross-Up']Effect: 119Group: 0Standard🤜JugInc: 1JugLim: 5NormalNumberOfHits: 1Strength: 70Unknown6: ['0x8']
CantHit: ['Cross-Up']Group: 0ProximityNormalUnknown6: ['0x8']
Hurtboxes
Group: 0High🤜, ★
Group: 0Mid🤜, ★
Group: 0Low🤜, ★
Group: 0Mid🖐
Group: 0High🤜, ★
Group: 0Mid🤜, ★
Group: 0Low🤜, ★
Group: 0Mid🖐
Group: 0Low🤜
Group: 0Low🤜
Group: 0Low🤜
Pushboxes
Cancels
CancelList: 69Buffer on Hit, Buffer on Block
CancelList: 69Execute
AutoCancels
Condition: On HitScript: #895 - BULLET_L_SUCCESS
Condition: On HitScript: #896 - BULLET_L_SUCCESS_HIT
Condition: On BlockScript: #896 - BULLET_L_SUCCESS_HIT
Condition: AlwaysScript: #894 - BULLET_L_FALLED