Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | 130 | 301 | 130 | 301 | H | |||||
Flag | Specific Script | White Damage 0x80 | ||||||||
Damage | 55 | 66 | 14 | |||||||
Stun | 100 | 120 | None | |||||||
EXAttacker | None | |||||||||
EXDefender | 30 | 36 | 15 | |||||||
VGauge | 80 | 96 | 30 | |||||||
VTimer | None | |||||||||
HitFreezeAttacker | 10 | |||||||||
HitFreezeDefender | 10 | |||||||||
MainRecoveryDuration | 22 | 18 | 24 | 18 | ||||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.4 | 1.4 | 0.4 | 1.4 | 0.35 | |||||
FallSpeed | 0.5 | 0.4 | 0.5 | 0.4 | 0.5 | |||||
JuggleStart | 1 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x2', '0x8'] |