Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Guard | ||||||||
Script | L | M | ||||||||
Flag | 0x4 Hard Knockdown | 0x80 | ||||||||
Damage | None | |||||||||
Stun | None | |||||||||
EXAttacker | None | 15 | ||||||||
EXDefender | None | 9 | ||||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | None | 12 | ||||||||
HitFreezeDefender | 5 | 12 | ||||||||
MainRecoveryDuration | 0 | 18 | 0 | 18 | 20 | |||||
KnockdownDuration | 0 | 15 | ||||||||
KnockBack | 0.0 | 0.5 | 0.0 | 0.5 | 0.4 | |||||
FallSpeed | 0.0 | 0.5 | 0.0 | 0.5 | ||||||
JuggleStart | 1 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | None | ['0x4', '0x8'] | ||||||||
Index18_HI | ['0x4'] | None |