Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | M | 212 | M | 212 | M | |||||
Flag | Specific Script | Specific Script | 0x80 | |||||||
Damage | 40 | 48 | 10 | |||||||
Stun | 50 | 60 | None | |||||||
EXAttacker | None | |||||||||
EXDefender | 6 | 8 | 3 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 12 | 10 | ||||||||
HitFreezeDefender | 12 | 10 | ||||||||
MainRecoveryDuration | 14 | 16 | 13 | |||||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.3 | 0.4 | 0.3 | 0.6 | 0.35 | |||||
FallSpeed | 0.5 | -4.0 | 0.5 | -4.0 | 0.5 | |||||
JuggleStart | 1 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x4', '0x8'] | ['0x2', '0x8'] | ||||||||
Index18_HI | None | ['0x4'] | None |