Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Blow | Guard | ||||||||
Script | M | 212 | M | 212 | M | |||||
Flag | Specific Script | Specific Script | 0x80 | |||||||
Damage | 50 | 60 | 13 | |||||||
Stun | 50 | 60 | None | |||||||
EXAttacker | 20 | 24 | 10 | |||||||
EXDefender | 12 | 15 | 6 | |||||||
VGauge | 30 | 36 | 15 | |||||||
VTimer | None | |||||||||
HitFreezeAttacker | 8 | |||||||||
HitFreezeDefender | 8 | |||||||||
MainRecoveryDuration | 15 | 18 | 15 | 18 | ||||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.9 | 1.2 | 0.9 | 1.2 | 0.3 | |||||
FallSpeed | 0.3 | -4.0 | 0.3 | -4.0 | 0.5 | |||||
JuggleStart | 1 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x8'] | |||||||||
Index18_HI | ['0x4'] | None |