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sfvdiff
Character: Nash
Version: 6.001 [winter-update]
Other versions
1 [cpt version]
2.010 [launch]
2.016 [kolin update]
2.021 [ed update]
3.002 [ae launch]
3.020 [april patch]
3.091 [input lag update]
4.000 [kage balance update]
4.070 [evo update]
5.001 [ce launch]
5.012 [seth release]
5.020 [march patch]
6.001 [winter update]
6.022 [may patch]
6.031 [oro akira release]
7.001 [definitive update]
7.002 [may patch]
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Source code
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#10 - VS2_SHOT
Hide Unknowns
Total Frames
7
Recovery Starts At
8
Unknowns
ReturnToOriginalPosition
['0x1', '0x2', '0x4', '0x800']
Hitboxes
CantHit: ['Cross-Up']
Group: 255
Proximity
Normal
Unknown6: ['0x8']
CantHit: ['Cross-Up']
Effect:
5
Group: 255
Standard
★
JugInc: 0
JugLim: 5
Normal
NumberOfHits: 1
Strength: 70
Unknown6: ['0x8']
AutoCancels
Condition: Always
Script:
#11 - VS2_END
Forces
Amount: 0.007
Mode: Set
Target: Horizontal Speed