| Hit | Counter Hit | Guard | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
| Type | Hit | Blow | Hit | Blow | Guard | |||||
| Script | M | 212 | M | 212 | M | |||||
| Flag | Specific Script | Specific Script | 0x80 | |||||||
| Damage | 60 | 72 | 15 | |||||||
| Stun | 100 | 120 | None | |||||||
| EXAttacker | 30 | 36 | 15 | |||||||
| EXDefender | 18 | 22 | 9 | |||||||
| VGauge | None | |||||||||
| VTimer | None | |||||||||
| HitFreezeAttacker | 12 | |||||||||
| HitFreezeDefender | 12 | |||||||||
| MainRecoveryDuration | 14 | 16 | 15 | |||||||
| KnockdownDuration | 20 | |||||||||
| KnockBack | 0.33 | 0.4 | 0.33 | 0.5 | 0.45 | |||||
| FallSpeed | 0.5 | -4.0 | 0.5 | -4.0 | 0.5 | |||||
| JuggleStart | 1 | |||||||||
| DamageScalingGroup | None | |||||||||
| FuzzyEffect | ['0x4', '0x8'] | |||||||||
| Index18_HI | ['0x4'] | None | ||||||||