Counter Hit
Air, Counter Hit, No Corner Correction
Air, No Corner Correction
Flag2: ['0x80000']
CantHit: ['Cross-Up']Group: 0ProximityNormalUnknown6: ['0x8']
CantHit: ['Cross-Up']Effect: 125Flag: ['0x80']Group: 0Standard🤜JugInc: 1JugLim: 0NormalNumberOfHits: 1Strength: 70Unknown6: ['0x8'] CantHit: ['Cross-Up']Effect: 125Flag: ['0x80']Group: 0Standard🤜JugInc: 1JugLim: 3NormalNumberOfHits: 1Strength: 70Unknown6: ['0x8'] Group: 0High🤜, ★
Group: 0Mid🤜, ★
Group: 0Low🤜, ★
Group: 0Mid🖐
Group: 0Crouch🤜, ★
Group: 0Crouch🤜, ★
Group: 0Crouch🖐
Group: 0High🤜, ★
Group: 0Mid🤜, ★
Group: 0Low🤜, ★
Group: 0Mid🖐
Group: 0Air🤜, ★
Group: 0Air🖐
Group: 0Air🤜, ★
Group: 0Air🖐
Group: 0Low🤜, ★
Group: 0Low🤜, ★
Group: 0Crouch🤜, ★
Group: 0Crouch🤜, ★
Group: 0Crouch🖐
Group: 0High🤜, ★
Group: 0Mid🤜, ★
Group: 0Low🤜, ★
Group: 0Mid🖐
Condition: On Camera ProximityDistance: 0ActivateStates: ['A']
Amount: 0.08Mode: SetTarget: Horizontal SpeedInactiveOnStates: ['A']
Amount: -0.1Mode: SetTarget: Horizontal SpeedActiveOnStates: ['A']
Amount: 0Mode: SetTarget: Horizontal SpeedInactiveOnStates: ['A']
Amount: 0Mode: SetTarget: Horizontal SpeedActiveOnStates: ['A']