Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | H | 297 | H | 297 | H | |||||
Flag | Screenshake | Specific Script Screenshake | Screenshake | Specific Script Screenshake | White Damage 0x80 Screenshake | |||||
Damage | 60 | 72 | 15 | |||||||
Stun | 100 | 120 | None | |||||||
EXAttacker | None | |||||||||
EXDefender | 30 | 36 | 15 | |||||||
VGauge | 80 | 96 | 40 | |||||||
VTimer | None | |||||||||
HitFreezeAttacker | 15 | |||||||||
HitFreezeDefender | 15 | |||||||||
MainRecoveryDuration | 22 | 10 | 24 | 10 | 14 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.5 | 1.5 | 0.5 | 1.5 | 0.4 | |||||
FallSpeed | 0.5 | -2.0 | 0.5 | -2.0 | 0.5 | |||||
JuggleStart | 1 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x1', '0x2', '0x4', '0x8'] |