Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | H | 324 | H | 324 | H | |||||
Flag | Specific Script Hard Knockdown No Back Recovery | Specific Script Hard Knockdown No Back Recovery | 0x80 | |||||||
Damage | 30 | 36 | 8 | |||||||
Stun | 20 | 24 | None | |||||||
EXAttacker | None | |||||||||
EXDefender | 6 | 8 | 3 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 12 | |||||||||
HitFreezeDefender | 12 | |||||||||
MainRecoveryDuration | 22 | 10 | 24 | 10 | 20 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.1 | 0.01 | ||||||||
FallSpeed | 0.5 | 0.4 | 0.5 | 0.4 | 0.5 | |||||
JuggleStart | 1 | 0 | ||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x4', '0x8'] |