| Hit | Counter Hit | Guard | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
| Type | No Effect | |||||||||
| Script | None | |||||||||
| Flag | Specific Script 0x4 Hard Knockdown No Back Recovery | Specific Script 0x4 | Specific Script 0x80 | |||||||
| Damage | 80 | 96 | 20 | |||||||
| Stun | 90 | 108 | None | |||||||
| EXAttacker | 60 | 72 | 30 | |||||||
| EXDefender | 36 | 44 | 18 | |||||||
| VGauge | None | |||||||||
| VTimer | None | |||||||||
| HitFreezeAttacker | None | |||||||||
| HitFreezeDefender | None | |||||||||
| MainRecoveryDuration | 0 | 40 | 0 | |||||||
| KnockdownDuration | 3 | 20 | 0 | |||||||
| KnockBack | 0.0 | |||||||||
| FallSpeed | 0.0 | |||||||||
| JuggleStart | 0 | |||||||||
| DamageScalingGroup | None | |||||||||
| Index18_HI | None | ['0x1', '0x8'] | None | |||||||