Stand, Counter Hit, 0x80
CantHit: ['Cross-Up']Group: 0ProximityNormalUnknown6: ['0x8']
Effect: 15Flag: ['0x80']Group: 0Standard🤜JugInc: 1JugLim: 0NormalNumberOfHits: 1Strength: 40Unknown11: ['0x1', '0x8']Unknown6: ['0x8'] Effect: 15Flag: ['0x80']Group: 0Standard🤜JugInc: 1JugLim: 0NormalNumberOfHits: 1Strength: 40Unknown11: ['0x1', '0x8']Unknown6: ['0x8'] Effect: 16Flag: ['0x80']Group: 1Standard🤜JugInc: 1JugLim: 1NormalNumberOfHits: 1Strength: 40Unknown11: ['0x8']Unknown6: ['0x8'] Group: 0High🤜, ★
Group: 0Mid🤜, ★
Group: 0Low🤜, ★
Group: 0Mid🖐
Group: 0Mid🤜, ★
Group: 0Low🤜, ★
Group: 0Mid🤜, ★
Group: 0Low🤜, ★
Group: 0Mid🤜, ★
Group: 0Mid🤜, ★
Group: 0Mid🤜, ★
CancelList: 32Buffer on Hit, Buffer on Block
CancelList: 32Execute
CancelList: 40Buffer on Hit, Buffer on Block
CancelList: 40Execute
Condition: On ButtonScript: #607 - 5HP_REUnknown2: 24Unknown3: 2Action: Release TwoButtons: ['HP'] Unknown (0, 0)1, -1, 150, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
Unknown (0, 87)0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0