Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | H | M | H | M | H | |||||
Flag | 0x80 | |||||||||
Damage | 15 | 18 | 4 | |||||||
Stun | None | |||||||||
EXAttacker | None | |||||||||
EXDefender | 3 | 4 | 2 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 2 | 4 | ||||||||
HitFreezeDefender | 2 | 3 | 2 | 3 | 4 | |||||
MainRecoveryDuration | 28 | 10 | 30 | 10 | 28 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.0 | -0.05 | 0.0 | -0.05 | 0.05 | |||||
FallSpeed | 0.5 | 0.05 | 0.5 | 0.05 | 0.5 | |||||
JuggleStart | 1 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x2'] | ['0x1', '0x2'] | ['0x2'] | ['0x1', '0x2'] | ['0x4'] |