Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | 143 | 297 | 143 | 297 | H | |||||
Flag | Specific Script | |||||||||
Damage | 120 | 144 | 20 | |||||||
Stun | 200 | 240 | None | |||||||
EXAttacker | 40 | 48 | 20 | |||||||
EXDefender | 24 | 29 | 12 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 15 | |||||||||
HitFreezeDefender | 15 | |||||||||
MainRecoveryDuration | 20 | 6 | 22 | 6 | 13 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | -0.5 | -0.4 | ||||||||
FallSpeed | 0.5 | -1.5 | 0.5 | -1.5 | 0.5 | |||||
JuggleStart | 1 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x1', '0x2', '0x4', '0x8'] |