Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | 167 | H | 167 | H | ||||||
Flag | Specific Script | Specific Script | ||||||||
Damage | 100 | 120 | 16 | |||||||
Stun | 150 | 180 | None | |||||||
EXAttacker | 40 | 48 | 20 | |||||||
EXDefender | 24 | 29 | 12 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 15 | |||||||||
HitFreezeDefender | 15 | |||||||||
MainRecoveryDuration | 16 | 18 | 20 | |||||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.3 | 0.8 | 0.3 | 0.8 | 0.5 | |||||
FallSpeed | 0.6 | 0.5 | 0.6 | 0.5 | ||||||
JuggleStart | 1 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x1', '0x2', '0x4', '0x8'] |