| Hit | Counter Hit | Guard | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
| Type | Hit | Blow | Hit | Blow | Guard | |||||
| Script | 167 | 302 | 167 | 302 | H | |||||
| Flag | Specific Script | |||||||||
| Damage | 60 | 72 | 10 | |||||||
| Stun | 100 | 120 | None | |||||||
| EXAttacker | None | |||||||||
| EXDefender | 12 | 15 | 6 | |||||||
| VGauge | None | |||||||||
| VTimer | None | |||||||||
| HitFreezeAttacker | 12 | |||||||||
| HitFreezeDefender | 12 | |||||||||
| MainRecoveryDuration | 14 | 24 | 16 | 24 | 21 | |||||
| KnockdownDuration | 20 | |||||||||
| KnockBack | -0.7 | -1.0 | -0.7 | -1.0 | -0.6 | |||||
| FallSpeed | 1.2 | 0.9 | 1.2 | 0.9 | 0.5 | |||||
| JuggleStart | 0 | 1 | ||||||||
| DamageScalingGroup | None | |||||||||
| FuzzyEffect | ['0x4', '0x8'] | |||||||||