Counter Hit
CantHit: ['Cross-Up']Group: 0ProximityNormalUnknown6: ['0x8']
CantHit: ['Cross-Up']Effect: 114Group: 0Near🤜JugInc: 0JugLim: 1NormalNumberOfHits: 1Strength: 80Unknown11: ['0x1', '0x4']Unknown6: ['0x8'] CantHit: ['Cross-Up']Effect: 115Group: 2Near🤜JugInc: 1JugLim: 1NormalNumberOfHits: 1Strength: 80Unknown11: ['0x1', '0x4']Unknown6: ['0x8'] CantHit: ['Cross-Up']Effect: 115Group: 2Near🤜JugInc: 1JugLim: 1NormalNumberOfHits: 1Strength: 80Unknown11: ['0x1', '0x4']Unknown6: ['0x8'] Group: 0High🤜, ★
Group: 0Mid🤜, ★
Group: 0Low🤜, ★
Group: 0Mid🖐
Group: 0Crouch🤜, ★
Group: 0Crouch🤜, ★
Group: 0Low🤜, ★
Group: 0Low🤜, ★
Group: 0Low🖐
Group: 0High🤜, ★
Group: 0Mid🤜, ★
Group: 0Low🤜, ★
Group: 0Mid🖐
CancelList: 72Buffer on Hit
CancelList: 72Execute
CancelList: 63Buffer on Hit, Buffer on BlockActiveOnStates: ['A']
CancelList: 63ExecuteActiveOnStates: ['A']
CancelList: 64Buffer on Hit, Buffer on Block
CancelList: 64Execute
CancelList: 61Buffer on Hit
CancelList: 61Execute
CancelList: 64ExecuteInactiveOnStates: ['G']
Condition: On Unknown 38Params: [5, 0, 0, 0]ActivateStates: ['H']
Condition: On BlockActivateStates: ['G']
Amount: 0.06Mode: SetTarget: Horizontal Speed
Amount: 0Mode: SetTarget: Horizontal Speed
Unknown (0, 66)0, 0, 4, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0