Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | 133 | H | 133 | H | ||||||
Flag | Specific Script | Specific Script | ||||||||
Damage | 70 | 84 | 12 | |||||||
Stun | 100 | 120 | None | |||||||
EXAttacker | None | |||||||||
EXDefender | 12 | 15 | 6 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 8 | |||||||||
HitFreezeDefender | 8 | |||||||||
MainRecoveryDuration | 22 | 16 | 24 | 16 | 22 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | -0.6 | |||||||||
FallSpeed | 0.4 | 0.5 | ||||||||
JuggleStart | 0 | 1 | ||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x8'] |